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Started first of the princples of animation

So to start off the first 3 of the series being timing spacing and arcs.


Spacing was talking about really moving the key frames left and rught on the timeframe but its interesting  because ill probably be moving those alot




Spacing was all about slowing in and out and its fun to mess with both ways of taking the key handles and stretching and moving them





The final bit talking about arcs was mostly about stretching the actual arcs on the graph editors and narrowing the lines on the impacts which gives it a nice impact and arc. Now here the ball would not load for me or would disappear and detach from the handles as soon as i made a change and could not find a solution but i am also testing uploading animation.



This does make me a little more comfortable with the graph editor.

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Thought i put this up before but it was in my other blog. Started the night off cleaning up the rest of the animations. i noticed the noise seemed to get progressively worse and any attempt to try and clean it up seems to make it worse i decided to try and move on and maker it move forward which doesn't look bad when in motion but at least i think i know what to look out for when i start the project I did learn a some what easier way of mirroring byt simply coping the animation twice then moving the fames by twelve and deleting excess heres it with added animation layer to move the character and heres an added camera the follows the path of the model

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Some more overlapping action the 3rd  video seemed to be about cleaning up the graph editor which i have found to be very useful as ive used previous animation programs that did not have extensive graph editors so this is definitely something i can get use to. also i removed the plane because it wasnt doing anything for me any way. Next video and last of module is squash and stretch This part was a lot funner than i thought it would be as since most of the work is already done i can just go in and tweak things here and there and it really doesnt require much effort which is always a plus in my book I know i could probably make this look better and i should but also would like to move on and i got other projects.