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Showing posts from October, 2018

10/31/18

Alrighty then so just blowing through these as i consigned that i simply dont have the time or frankly the willpower to attempt to emulate his animation style tho i did learn a lot about the little nuances granted i havnt quite implement them I also realize i had to re import the dialog because when i transferred it to the school computers. and because of doing that a couple times i didnt re sync the audio so all my later animation so while its mostly aligned the the non aligned it be a nightmare to try and sync it how he wanted it. but then again im not trying to copy his exactly. Got up to the actual lip syncing so should have it knocked and and then some tweaking before class Thursday
Okay jumper through about 3 or 4 lessons since last video and honestly i have a hard time going through his steps esactly so i am struggling to get exactly right so im just doing what i think looks good cross referenced with his video and his lessons. I should be on hand lessons now

10/29/2018

Made some more progress adding little details. i realized its practically impossible to maker mine like his so im just trying to get it done. but adding these little nuances is pretty fun.

10/27/2018

You are probably gonna be sick and tired of these but heres a rough blocked out pass of the lip sync. having live video reference can be really useful

10/24/2018

Getting started on the tutorial which is kind of grating when he scrubs his audio and heres some renders of the fix animations

10/23/18

Okay so heres the initial Then heres the fixes you suggested Just gotta render the new ones.

10/19/18

So i started off trying to add z movement to the rig and i had this weird thing the box does. so to add that jiggle from, before i had to turn off parent control temporarily. but thats messing with the animation now so i disabled it Had to mess with the right foot because it was sliding a bit but i got it cleaned up Now on to Mr spooky skeleton was able to translate with hardly any issues which was nice   Also there was this little weird bone that was floating. so i had to go into the outliner to find it as they rigged this skeleton made it so you cant select the model directly

10/18/18

So heres the initial video of the box walk Then with some modification mainly adding some twitch to the box Then the progress i made with the skeleton Going for a jittery look. Added alot of movement to the upper body. This rig would let me mirror the arms effecticly so i had to improvise

10/17/2018

Not gonna lie been slacking a little bit since i heard we had a lot more time but making some more progress and im feeling pretty good And my boxx video doesnt want to cooperate so ill have to upload after work.

10/11/2018

Getting down into it now and im starting to get a good grove at least with this one. really just need to play with some more settings to make it seem like weighty. With the skeleton i want to make it certain with the foot kind of floating over the front contact position to get a creeping walk. trying to copy both sides then stagger was a challenge because when i copied the controls it was making the scale sky rocket.

10/10/2018

I was struggling a lot with copying the initial leg animation kept getting another weird leg that i and a hard time figuring out how to do with but ultimately had to go back to an earlier version. also trying to parent constraint the box and hands.

10/9/2018

Took me some time to figure how to parent restraint the box so i can move the torso and the box and hands would follow I warn you now this next picture might be too frightening.... then setting up my contact poses for the skeleton and box. forgot to take a picture of the box but i have them both ready to start animating

10/8/2018

Not gonna lie been slacking a bit but i think i got the base rigs i want to use for my walk cycles

Walk cycle videos

Im gonna try sneaking around a corner and a dock worker lifting a heavy box.
Thought i put this up before but it was in my other blog. Started the night off cleaning up the rest of the animations. i noticed the noise seemed to get progressively worse and any attempt to try and clean it up seems to make it worse i decided to try and move on and maker it move forward which doesn't look bad when in motion but at least i think i know what to look out for when i start the project I did learn a some what easier way of mirroring byt simply coping the animation twice then moving the fames by twelve and deleting excess heres it with added animation layer to move the character and heres an added camera the follows the path of the model